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Where can I find a textbook on computer graphics?
Hello.
Flipping through Habr today I found an unfamiliar word: bump mapping.
Useful to google and found an article: https://ru.wikipedia.org/wiki/%D0%A0%D0%B5%D0%BB%D...
And from there how vertices/pixels/etc will fall down.
Of course, I can google further ...
But maybe there is some kind of textbook where it's all described systematically?
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Heh, you're raking wide, take it already.
DirectX / OpenGL / Vulcan api - choose, look for a book for dummies, bite into the documentation.
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