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Neron2016-03-02 18:33:25
User interface
Neron, 2016-03-02 18:33:25

Samples of the game interface - what?

I have loved and love action games all my life. From all other genres, in most cases, I immediately vomit on the monitor.
When I was little, I could not find an explanation for this. Well, I like counter more than StarCraft, it's more fun to play and that's it. Now, after enough experience in the field of design, and in particular - interface design, I kind of found an explanation for this. The reason is simple and has been a mainstay of UI/UX for some time now - a simple, clean and user-friendly interface. What could be easier than pointing the mouse in an intuitive 3D world and clicking a button to fire a shot? Interface training is minimal, the interface itself is on the verge of absence, the return of the interface is maximum, the ways of involvement are endless.
There's even Busnell's Law: All the best games are easy to learn and difficult to master.
Although this principle, according to the article at the link above, was made by my unloved Blizzard as its motto (although HearthStone worked out well for them), the principle is very true. Due to the scarcity of good action games, I started to focus on other genres. I have always been fond of only those games in which this principle is well implemented, and this has always been due to the simplicity of the interface.
Of all the strategies tested, I fell in love with only two - Heroes of might and magic 5 and Planet Base. Now I'll risk running into a hail of stones, but HoMM5 is the best game in its series. All other heroes, and other strategies are terribly littered with poorly organized buttons in an insanely huge amount, with logic that is completely incomprehensible to my action gamer mind. More precisely, I could comprehend it all, but it's not interesting.
In Planetbase, the same story - we are given a large three-dimensional world and an extremely modest interface, which most of the time is hidden under five or six icons in the corner. Sit know, build a colony, admire.
I was once very impressed with Bulletstorm's interface. This is, of course, a classic shooter, and for sure the idea was not new, but: there are no interface elements in the game at all - no life, no number of clips, no armor, just the entire screen is 100% filled with the game world. The interface comes out when you need to buy or upgrade something, that is, rarely. Plus a good fusion of the concept of a trash shooter with a first-person movie. Immersion is maximum, nothing distracts.
In the same bunch - The Vanishing of Ethan Carter , The Witness and much more, these are just examples.
And a little offtopic - the Google search engine interface. This, in my opinion, is its only good interface solution, all other Google products are a complete, buggy swamp. Our mail.ru surpasses it by an order of magnitude in similar products (the second hail of stones will fly now). Compare the interfaces of Yandex and Google, and find a million differences. Yandex is a solid interface. Google is strictly search results, search settings are hidden and do not interfere with effective search.
In short, it was all such a long preamble. I would like to know what games you know with an awesome interface in every sense? Important: not just "good games", but "games with a good, simple, understandable, concise / absent interface" They are primarily interested in strategies (because they last for a long time), but in general all good games are of interest. Write titles/descriptions, attach screenshots, throw rocks.

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4 answer(s)
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Roman Kitaev, 2016-03-02
Lordov @Nekto_Habr

The best interface I have seen in my life is Portal 2. There is no interface. At all.
Well, you need to follow one simple statement: You need to do just as much as possible, but no more.

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vaut, 2016-03-02
@vaut

IMHO the interface cannot be simple for a complex game.
List of strategies I play:
1) freeciv, you need to look at the qt client. It's still buggy, but I like it a lot more than gtk and sdl.
A lot of windows, menus, command settings. Turn-based strategy, you can't get away from it.
2) factorio, from the interface there are two panels with items, a crafting window and a technology window. Oh, and the minimap. The set is almost like in minecraft.
3) Battle for Wesnoth, you can see everything on the screenshots. You can play well with one mouse.
4) warzone 2100. The interface has not been reworked since the release in 99. See screenshots, enjoy, nothing more. Necessary, however, is also not enough. It's hard to play without hotkeys, you have to learn a dozen for multiplayer.
Screenshots of the light blue interface are not from the game, these are sketches that were never brought to mind.

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Yuri, 2016-03-02
@riky

HoMM5 is the best game in its series

and I still couldn’t switch from 3.x,
to be honest, I’m not familiar with strategies with gameplay all in one click. most likely it will be very simple games that will just as quickly get. this probably includes games like tower defense.

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Gleb Khorunzhiy, 2016-03-10
@cndfr

5r1fj614-mini-metro-includes-everything-
Mini Metro
For me, the interface is what I buy games for. I mostly love puzzles.
Division came out, judging by the videos there should be a very cool HUD UI.

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