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LSS in the game server?
Good afternoon, I have been working on liquid cooling systems for a long time, and I decided to build a game server for Rust for 200+ people, and all this will be kept on i9 9900k. I want to make liquid cooling there, and I will drive up to 5 percent stable, and memory up to 4000 at least, plus the memory needs good cooling. That is, the liquid will also cool the RAM, percent, controller with 2 ssd m2 format. There will be 2 servers in one building with 40 places for 140x140 coolers. Is it worth bothering with this, if the budget allows, and I will drive hard. RENT IS NOT INTERESTED, PROC BECAUSE THE SINGLE IS GOOD.
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You need a beaker to fill liquid nitrogen and a small refrigerator to supply it continuously. Otherwise, you will overclock poorly.
Hm. last spring I made a server for people for rust. It was collected there for the local area. We dug up some i7-3820 with 32gb ram and a couple of screws in the mirror.
In the same place from the software - linux, Oxide Server, steam and RustDedicated itself.
Even with me, server.maxplayers was set to 1000, but with me it never happened more than 500. It worked great, the load is kind of small. Server in LAN - pings are almost perfect.
What am I for. Why do you need acceleration?
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