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Development for ios/android. Choosing a platform for small earnings. What hardware requirements are needed?
So so. I plan to learn how to make applications (games, software) for a mobile platform with the subsequent receipt of profit from them so that in half a year / year I will receive from them, albeit a small but stable income. Over time, slowly increase it, studying new technologies, user interests and other persimmons.
I have 2 years of programming experience in c#, a bit of java, php.
I have a macbook and an android phone.
I myself am a big fan of freebies, so I have never used apple products, I have neither desire nor money to buy iphone. Is it necessary to develop applications on ios iphone, ipad? Does anyone have a hemorrhoid-free experience of developing for ios without having a smartphone to test applications?
On which platform will it be easier, faster to implement what was planned: to write applications, to receive a stable profit from this (30-50 thousand / month)?
I googled the question about earnings, ios, it seems, is more suitable, because the owners of the devices are more willing to pay and they have more money than the owners of android devices. This is repeated by everyone who is not lazy and there are no answers from those who really did something. Is it so difficult to make money on the android platform, why not / yes, regardless of the idea itself and its implementation?
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a few thoughts on your text.
1) XCode includes a very good simulator. debugging can be done on it. from the fact that the simulator cannot, which I really encountered, it will not be possible to work out the interaction with the camera. did not do. well, the real experience of "device in hand" is important. it would be better to have it. but in principle you can try without it.
2) 30-50 thousand selling their applications through the app store sounds like something unlikely. as a freelancer - well, you can try.
3) iOS and Android developers imho equally respected. But having a macbook imho, BG himself ordered to try himself on the path of apples, probably)) I think it's better to look at apples, there are fewer developers for them in rural areas. People are scared by the unusualness of Objective-C and the cost of technology, not otherwise. Less people means less competition.
4) more realistic than item 2. - poke around, write your bike, learn the material at a level sufficient to write the first bike - and go to the office to work for a year. for any amount of money, it doesn't matter. there, with a kind word and rough coercion, you will be pulled to a level from which you can already think about freelancing.
good luck
The main thing - The main role here is played by the attitude towards people and the strategy of promotion and monetization itself: releasing a full G and sticking banners is the main mistake of the majority (99.99%) of indie developers for mobile devices.
In short - as long as the chosen narrow direction of the subject / model of the product you are developing has no free competitors on this platform - you will sell this product on this platform (and it does not matter: it is mobile, gaming or a simple PC).
Before starting - always monitor the market of offers, if there are no analogues, then:
1. We create a landing page to check interest in the future product (application / game).
2. If the landing page showed that there is a demand, quickly create such an application.
Permanent income - can only be received if your application is:
1. Strongly known on all platforms
2. Very convenient and easy to use.
3. Complex enough to repeat the functionality
4. Constantly needed The
average life of an application is 1-1.5 years.
Therefore, you must constantly create new ones in order to receive income.
it is unlikely that you will be able to make money selling your applications right away , especially considering that you are a beginner, and the whole project will be difficult to master and its quality will be mediocre, the market now has very high expectations. there are chances, but they are extremely small, if you need to earn money in a couple of months, then this is not an option.
it's better to become a developer . forget about freelancing for the first couple of years, little experience - no one will need you, but having worked for 2-3 years in a company with due diligence is quite an option.
that is, your question degenerates into "is it possible for a jun to earn 30-50 in mobile?"
Yes.
to work with apple, you need not only to have mobile ios devices from this company, but also desktop devices on osx and be an active user of themto have a good understanding of its users and features of the system. that is, at least switch to a hackintosh or buy an old poppy + some sort of iPhone. if you are not ready for the transition, then the androyd is always waiting for you. subjectively, I think that the salary there will be a little lower, but it will fit into your plug.
further it is necessary to move in the direction of studying the requirements for a vacancy, for example, junior android and study.
you can also look here for questions "how much you need to study for a junior android" they were here.
I wish you success!
So so. For iOS development, as well as for Android development, you need a device in order to use the camera, applications, integrate with social networks. networks and much more. Testing your applications on a real device is much more convenient. And also engage in other persimmons.
For lovers of freebies (and you are not alone, there is even an idea to create a social network of freebie lovers), there is an option to buy a used smartphone, 5 iPhones are still relevant for iOS, they are inexpensive on the secondary compared to new ones.
As for the second part of the question, "where is the most income", I have nothing to answer, there are no statistics.
In terms of finances, it’s about the same, but you can only develop for Apple if you have Apple (both a computer and a mobile phone)
"30-50 thousand/month" - ahaha)) It's better to forget it right away. There will be fewer disappointments. This train has left. The truth is that the mobile market now and 5 years ago is heaven and earth. Now big companies rule here with their big budget content. Nobody needs indie crafts. It's just a business, and a business with high risks. Do you have extra money? Well then, you can take a chance, no one canceled your luck ...
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