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Why Substance Painter?
Hello. Help me sort it out in my head. Correctly, I understand that one of the options for working with Substance is something like this: 1) model in 3ds max 2) texture in Substance 3) render, for example, in vray.
So? If so, then I don’t understand: after all, it’s quite possible to texture in vray or corona, what is the essence of Substance? In convenience? If so, then everything is clear, I just think - suddenly I missed something and misunderstood.
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Yes, the question is purely about convenience, it has many tools for convenient creation of materials. Including all sorts of procedural chips.
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