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What to read on the topic of pixel art sprite isometric engine?
a strategy-type game with an isometric view (I don’t know if I’m expressing myself correctly)
the architecture is like this -
models are created in the blender and sprites are exported,
these sprites are placed in the background of document elements and they are animated
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Well, StarCraft did that (the first, of course), Only the models were rendered in 3D Max (apparently, the third version)
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