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What technology to use to create a 3d scene with very realistic lighting in the browser?
We need to make a 3d scene on the site with realistic pre-rendered lighting. I managed to achieve this result using the playcanvas engine. I created the scene in 3ds max and baked the lighting into textures using coron. The problem is that now there is a need to add several dynamic objects to the scene and at the same time so that they also cast shadows on the main scene and the scene casts shadows on them. That is, I need to be able to use both baked and dynamic shadows at the same time. How can I achieve this?
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A baked scene doesn't mean using light sources, but if shadows are needed, then this is a light that will conflict with the already baked one. I would say in the browser, no matter how.
(I have a three.js application using baked light also from the crown)
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