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LNK2016-07-17 19:09:43
3D
LNK, 2016-07-17 19:09:43

Why do spots appear when rendering 3ds max vray?

When rendering, using a physical vray camera, it turns out like this, on absolutely smooth surfaces:
5d9ca119cded4b978243ff37305c2a49.jpgd48ba13c0c2e47418fbf6121e5d2738f.jpgb9d62251aa414405bbb481f076730bf0.jpg
Why is it such a bad quality?
And one more thing, why graininess appears in some places and the vrayToon effect does not work correctly:
da81341dffb146219b60c0b4ee174d58.jpg
PS There are no textures, the lighting is vraysun from the window.

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2 answer(s)
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Alexander Pavlyuk, 2016-07-17
@NikHaker

This is a feature of global illumination. It looks like you put something like a photon map there. Accordingly, the renderer traces a set of random rays of light around the scene. Due to their insufficient number, such specks are obtained, each bright speck is a ray that hit the wall, they are simply smoothed out.
Increase the number of samples/rays.

M
m1k01, 2018-08-29
@m1k01

here, apparently, there is an irradiance map-light cache and the primary settings are understated; critical though...

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