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Why do spots appear when rendering 3ds max vray?
When rendering, using a physical vray camera, it turns out like this, on absolutely smooth surfaces:
Why is it such a bad quality?
And one more thing, why graininess appears in some places and the vrayToon effect does not work correctly:
PS There are no textures, the lighting is vraysun from the window.
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This is a feature of global illumination. It looks like you put something like a photon map there. Accordingly, the renderer traces a set of random rays of light around the scene. Due to their insufficient number, such specks are obtained, each bright speck is a ray that hit the wall, they are simply smoothed out.
Increase the number of samples/rays.
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