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Cinema 4D vs Blender?
Friends. I am completely far from the 3d sphere. But recently I started to study design (web mainly, graphics, useful effects, etc.), and for some things cool authors use Cinema 4D, but purely as a working tool for 3D things - for example, a finished texture from Photoshop is thrown into Cinema 4D, "dressed" it on a 3D object and deform it in any way. Then the resulting 2D image is exported (i.e. this mutilated tekturka with all sorts of cool 3D effects). It turns out very cool!
But here's one problem - I went to the Cinema 4D website and AHEREL from its price tag. 2000 dollars? While I repeat - the tasks are as described above, no fucking special effects for cinema, post-production, Hollywood or games with virtual reality.
The question arose, can Blender replace it? At least for such purposes? Why is Cinema 4D so popular, given its price tag? Simplicity compared to Blender? Cool plugins? Cool features that Blender doesn't have? Explain to noobs plz. I'm completely off topic, sorry if this is a stupid question. Of course, I understand, you can steal everything, but you need to start a separate car for this - it's stupid to keep a license for Photoshop and a pirate on the same machine.
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Cinema is very simple, you rightly noticed. But it's incredibly functional. Plus, it is more obvious, or something, and logical.
There are also a bunch of plugins and textures, there is a good render out of the box. There are wonderful comprehensive tutorials from GSG and Alexey Brin.
Cost - I think you know the answer yourself.
The free version of Houdini (Houdini Apprentice) + Blender will cover any task.
Such a bunch is Cinema4d on steroids.
Houdini is the power of procedural modeling from the leader in this niche.
Blender-classic polymodeling.
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