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Is it possible to export a model from 3ds max to Unreal Engine?
for example, we export a scene consisting of: a cube, a ball and a pipe, but when all this is opened in unreal, it becomes 1 object there (i.e. you cannot move and edit the cube or ball separately, everything is stuck together). You can somehow make it so that in Unreal we get our objects separately (since they were in max), so that we can edit them separately
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Each model should be saved separately in FBX immediately with UV and collision.
No, I think. It groups the entire scene. Although it may be worth exporting in other formats. Try
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