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What stack is needed for AR (Augmented Reality)?
Good day!
It was not in vain that js and React Native were indicated in the tags.
I saw it on the Internet Spark AR Studio, Viro[React, Core]
, etc.
Please advise how to start, without a headache, writing an application on a smartphone.
I don't know yet what points these AR studios, frameworks and libraries should address, but there are superficial points:
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Don't listen to all the Google and Microsoft apologists. Facebook made a bet on Java Script for a reason, despite the fact that it has Scala, and with their budgets, you can write more than one Dart. The thing is that Facebook chose JS on the recommendation of the marketing department, because novice programmers first go to layout designers to rivet sites, where they gradually get hooked on JS. Therefore, JS has great prospects, as long as there is native JS in the browser console, we will have an army of JS developers, and with an army you can do great things, which is what Facebook is doing. On JS, now we can do back, front, desktop, AR / VR and the future is behind the latter! For example, in six months, Oculus will track fingers, in the development of glasses with which we will no longer need a helmet, and then lenses. So, in this paradigm of technological development,
In this case, why should we be equal for Android and iOS, if we have Oculus and the ability to write in JS that develops dynamically thanks to Babel, and if we need strong typing, then we have Flow?
Answer to your question:
https://marmelab.com/blog/2019/04/25/react-native-...
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