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What should be the architecture of the online game server?
I set out to rewrite the game server for a microservice architecture, in this implementation it is a monolith on node.js.
I would like to hear the opinion of those who may have encountered this before fencing gardens? Maybe someone will share a link to an article or experience, I didn’t find anything after a quick google.
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Leave the node and take akka.io.
On the node, of course, you can write your own, practice.
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