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What resolution of 2D sprites should I choose for Unity?
Hello. I'm going to make a game on a PC (and my monitor is already 1920-1080). Soon it will be necessary to order character sprites. The graphics themselves are 2d pixel art. The artist said he would draw 100x100 pixels. The game itself will be an RPG. Also - it will be raster graphics. Will 100x100 look good on monitors?
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It all depends on what will be on these 100x100px, because A lot depends on the detail of the image and the pixel density of the monitor.
Do you need camera zoom?
How important is it to gameplay?
What is the main criterion for viewport resolution? (zoom or viewing area)
100x100 - not enough.
Better is 400x400 to keep the quality for 4k monitors.
And all assets are segmented into 3 segments: for 1k, 2k and 4k.
Reduce - you can always.
But to increase the raster without losing quality is extremely difficult.
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