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What programming languages are needed for a mega modest 3d mmorpg?
I don't even need any graphics, I just have filled pixels (even worse than minecraft).
The meaning of the game is to fight with each other for land where you can get food, gold, wood and capture / squeeze out households (farms, castles) from clans. Multiplayer game.
This is a kind of the most basic, on which graphics and so on and so forth will then be drawn on.
In short, what is the minimum needed to get such a mega simple and not beautiful, but still an MMORPG game?
UPD: the game is initially conceived from scratch, but the engines can be considered, the only question is about the engines, what do they already have ready?
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There are many more factors:
* Is there a ready-made engine or is it written from 0
* Is there knowledge in any of the languages
*
Is there an understanding of the client-server architecture
for the love2d client .
With the server it’s more difficult, you can’t do it with a move. But if you want, look aside
Performance:
Go, C++
Development speed and portability:
C#, Java
I would advise you to pay attention to Java + LibGDX.
Depends on the main platform. Probably worth choosing from Libgdx/java and Unity/C#
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