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For Android - C ++ (OpenGl and all sorts of "wrappers"), C # (Unity), rarely Java, the Minecraft game for PC was written in Java, but for Android they were not too lazy to rewrite it in C ++, I won't say about iOS I didn't "open" and even I've seen none, in general, game development is very different from the development of applications for any platform.
The easiest way to write for android is in Java, there are many good tutorials on this topic, I wish you good luck in learning!
If we talk about serious studios, then there are two options - your own engine in C ++ + OpenGL + wrappers for the platform in Java, Swift, etc ...
Or a ready-made engine - Unity (C #), UE4 (C ++).
No one, of course, writes seriously in Java and Swift, only crafts. And it just makes sense to write them in these languages, because it is easier. Just pumping the skill of developing games.
With positive numbers, I think everything is clear.
25.5%2.25 is decomposed as 2.25*11 + 0.75.
This is the case with negative numbers.
-22.5%2.25 decomposes as 2.25*(-12) + 1.5
The thing is, we can't multiply by -11, as that would give -24.75, which is greater than -25.5. Therefore, it is multiplied by -12.
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