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I would immediately advise you to roll directly into real 3d software, so as not to waste time, because. the entry threshold itself is low. Probably the most boring thing is to follow video tutorials, and all that is often required is to repeat all the operations from the video yourself (or better, more than once) with a few changes of your own. From myself I will advise a promising open-source Blender , you can find the pros and cons of various 3D software right there on the toaster. But blender is getting more and more popular + it has a good community.
Well, in a couple of months you will need a lot of other software, of course it depends on what you are interested in. But most likely you will have to deal with texturing, and at the moment one of the cheapest and easiest is Substance painterwhich is intuitive and not boring. Lessons again, through the roof.
And then you can already try anatomical sculpting in ZBrush , and all the other things like rigging with animation, VFX at a basic level, you can study in the same blender.
For the sake of saving time and structuring knowledge, I would even recommend taking a video course so as not to miss anything.
If you can speak English and can spend a couple of thousand on a subscription, then welcome to cgcookie.com we don’t teach them stupidly anywhere.
Well, the main thing is patience and perseverance in studying, and not taking too long breaks, for that matter :)
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