Answer the question
In order to leave comments, you need to log in
What are the quality materials in Russian on OpenGL?
Good afternoon. I'm learning OpenGL. While studying, I came across two different courses from NeHe and from OGLDev .
Can anyone explain how they differ? Both claim to have basic knowledge, but the approach and content are different from the very first lessons. And can anyone suggest quality materials (books, lessons, articles) on OpenGL in Russian? Which provide basic, fundamental knowledge on the topic. Preferably up to date. Thank you.
Answer the question
In order to leave comments, you need to log in
Well, look, here you need to know what version of open-angle you are taught there. If older than the third, then look at your first link. If newer - then the second. It's just that in earlier versions everything was tied to the principles of a finite state machine, while in the new ones it was based on shaders. This is why the two guides are so different.
https://habrahabr.ru/post/310790/
Translation of several articles from learnopengl.com/. With shaders.
People have different tasks, and therefore the approaches and content are different.
What is your goal, what are you going to write in OpenGL, why is it needed?
I don’t need it, if they order the development of the game, I will definitely take the game “engine”, because if I write it myself in OpenGL, then they will not have enough money and time, I studied OpenGL, but only at a basic level, for example, laboratory work is occasionally ordered, or a rather simple 3D model is needed, for which it is "overkill" to connect the "engine".
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question