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unity object overlaps another one, how to solve the problem?
Hello! I have two 2D objects in the scene, one (lose) in front of the other (bullet), but in the game bullet is ahead of lose. I tried to set up layer queues, components. Nothing helps, but everywhere they write only about layers. I don't know much about unity, so this might be a dumb question.
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Can you please send the transform of these components and a screenshot from the hierarchy. Does the position change anywhere in the code? I faced a similar problem recently, when the object was zoomed in, it didn’t help, I had to zoom out another
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