Frost_Sentinel2018-11-09 16:52:10
Game development
Frost_Sentinel, 2018-11-09 16:52:10

2D RTS - how to place ground?

Today I would like to ask a question on how to correctly place the surface on which units must move.
While working on my idea, which I have been trying to implement for a long time, I suddenly had a very curious problem. To solve it, I reviewed a lot of resources, but did not find anything.
In general, the problem is that I do not know how to correctly place the surface on which the units should run. Everything would be fine, only a 2D project. Actually, this is where the devil lies.
And I'm already in convulsions trying to answer this philosophical question.
I prepared resources for the project (weapons, interface part, etc.) but this is just my scourge.
I apologize for such a stupid question.
Is it better to position it along the Y axis or along the X and Z axis?
Or to rephrase it differently: in the Grid element , in the Cell Swizzle parameter, is it better to set ( XYZ ) or ( XZY ) for a 2D RTS project?
For those who did not understand me (suddenly) lying down or should it be turned to 90 degrees (standing)?

Answer the question

In order to leave comments, you need to log in

1 answer(s)
xmoonlight, 2018-11-09

Keeps the cell positions at XYZ.
This is the default.

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question