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The theory of evaluation functions for turn-based strategy games. Is there any good literature?
Hello!
Please advise literature on the topic of evaluation functions for turn-based strategy games. If not specifically on this topic, any literature on the subject of AI programming of similar games will do. The language is not critical, any literature will already be useful.
Literature that touches only on chess and/or checkers is of no interest. However, if the question is considered on the example of these, but covers the general case, I will be grateful for that as well.
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