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Sketch or Figma for interface design?
In general, I love the sketch with all my heart, but now there is a wholesale transition of designers / studios / companies to figma. Therefore, I would like to collect your opinion on this issue, dear colleagues who have switched or not switched, and draw certain conclusions.
Describe your experience
Or briefly
0. Do you know both instruments
If not, then
1. How did you switch to ...
2. Why did you switch to ...
3. Killer features ...
I will look forward to your answers!
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About#@Sketch.
First, objective in order from the most serious:
1. Imprisonment for Apple without plans to create a cross-platformer. Their engine is integrated with MacOSX, which to get off means to rewrite. They brag about it, so they are unlikely to make a Win port soon.
2. Long development. Apparently, Bohemia is a small company, serious updates with innovations are rarely released. Apparently, they have enjoyed the laurels of the default design application for a long time. Now Adobe / Invision / Framer / Figma have taken up alternatives at a fast pace, each update of which brings a bunch of improvements to the process.
3. No Free version. Trial only, then $99 a year. Those. logging into the application is much more difficult.
4. Bad work with svg (especially complex svg imports)
Now deeply subjective:
1. Responsiveness of the engine suffers. It is difficult to describe, but it feels like everything is going through the snot. After using Adobe XD/Figma/Studio - it starts to get annoying.
2. Working with masks seems illogical, it is difficult to work with deep nesting, something constantly accidentally flies to the side.
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