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Should I write a continuation of the article about Tanks on canvas?
Over time, it became easier for me and the idea came to add the continuation of this post here: Riding a tank - Part 1 - The battlefield
Is anyone interested? Is there anyone ready to read the sequel? And is it worth it to write?
A year later, motivation -> 0)) But somehow I don’t want to quit what I started))
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If you add it to the finished game, then it’s worth it, if it’s a theory again, then taking into account the fact that there was recently a wonderful article about the architecture of the original, it’s probably not worth it.
And it would be nice if the result (both the game and the article) exceeded the existing solution.
Considering that many Khabrovites played this wonderful game at one time, I think it will obviously not be superfluous :)
Just last week, we stumbled upon your article, looked at the date of the satya, at your activity on Habré, realized that the project had died and began to write our own miracle.
We are already adding the implementation. Poke, I hope, it will be possible next week.
Our server is on nodejs, the client is on js, rendering is the same as in your canvas.
Articles are always good.
Although just drawing the level is somewhat boring. The best thing to read is to read - poked the mouse, was surprised / impressed - and went to the second round :)
And as a rule of good form - post the demo code as an article on Github.
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