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Is there any book on programming networked computer games?
I want to understand in more detail the architecture of the network subsystem, the client of server games, both real-time and turn-based. How to synchronize the states of objects, what are the pitfalls. Preferably code examples, c++, boost::asio, or anything else that is portable and fairly versatile.
Thank you in advance.
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Start with this www.booksgid.com/network_technologies/5444-tcpip.-... and this www.booksgid.com/operating_systems_databases/36212... to understand how networks work.
Then go to this shop.oreilly.com/product/9781782163268.do
And then go to this www.amazon.com/Massively-Multiplayer-Development-C... and www.amazon.com/Massively-Multiplayer-Game-Developm. ..
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