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o2router2021-05-19 21:41:35
3D
o2router, 2021-05-19 21:41:35

Is it worth switching to 3ds max after blender for interior rendering?

In blender, I know every topic at the beginner level, that is, hard surface modeling, a couple of sculptures, retopology, unwrapping, video tracking and adding objects, visual motion effects, various simulations. After the general entry into 3D, it is worth taking the next step with access to some kind of earnings, and for this you need to choose a direction. Having thought about it, I decided that I want to go into interior / exterior visualization + upload models to stocks and sculpt in my free time.

I understand, of course, that the interior standard is 3ds max and that there is no huge difference between 3d packages, somewhere something is more convenient, somewhere less. Nevertheless, I can't help but think that if this is the standard, then more training content, more models, and selling them is also more reasonable in the 3ds max format.

Therefore, I would like to ask those who work in interiors and may have done it in both programs. Is it worth it not to leave the blender and continue in it, because I know all the hotkeys, the menu. Or is it worth spending a week in 3ds max and continuing interior rendering and interior objects to model in it, and continue everything else in blender, as long as it's more of a hobby?

While the plan is to create a library of models, textures, hdri. And just make yourself a portfolio with a couple of diverse visualizations. And I understand that it's not so easy for a good effect, it's not only to make walls, floors, scatter objects, model something yourself if necessary, and then play with light, rendering and post-processing. As elsewhere, you need to analyze, spend time and achieve a pleasant result. But now I’m thinking whether it’s enough to do all this in a blender, or I’m just starting to jump to 3ds max specifically under the direction of interiors.

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Vladimir Korotenko, 2021-05-19
@firedragon

It's like gimp and photoshop. Everything seems to be possible, but clumsily. Max is a more developed tool, so it’s worth it for visuals, plus there are a bunch of renders and manuals, which is really cool

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