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Is it possible to cross-compile SDL2.0 - ios - android?
Hello! I decided to set out to develop a 2D (from the category of platformers for starters) game for Android / iOS. It is interesting to use SDL in conjunction with Box2D. In general, I am new to mobile game development, so questions have surfaced.
- of the devices on which I can run only ipod touch. At the same time, there are no other macdevices. Is it possible to cross-compile without any XCode to get the output file and upload it to the iPod? Or, if at least install a hackintosh and from there download it to the device for debugging?
- in general, how good is the idea of using SDL for mobile development? Maybe it's a bad idea? :)
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SDL can be used. The idea is normal, provided that you are not afraid of long picking in all sorts of low-level things like rendering, working with sound, and so on.
You can also test under Windows, since SDL allows this. To collect and upload to the device, it is quite possible to get by with a virtual machine with Mavericks. For tests before publication, of course, you need a zoo of devices.
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