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In Unity3d how to animate an object relative to its current position?
For example, a 2D game, we need a jump animation (not only the position changes), I wanted to do it with the help of animation. The animation is played clearly along the curve, but it is necessary that: position = current position + offset position.
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Usually they just create an empty parent object, above the animated one) then the animation will be played relative to it)) there will be a local position and rotation, etc.))
the most painlessly simple way
Check that you are recording an animation when this button is in the Local position:
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