Answer the question
In order to leave comments, you need to log in
Why is the player not moving towards another object?
The object does not move to another, but the code is correct in my opinion;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class PLAYER1 : MonoBehavior
{
public GameObject goal1;
public GameObject goal2;
bool check = false;
void Update()
{
if(check) transform.position = Vector3.MoveTowards(transform.position, goal1.transform.position, 2f * Time.deltaTime);
if(!check) transform.position = Vector3.MoveTowards(transform.position, goal2.transform.position, 2f * Time.deltaTime);
transform.rotation *= Quaternion.Euler(0f,0f,1f);
}
}
Answer the question
In order to leave comments, you need to log in
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question