Answer the question
In order to leave comments, you need to log in
How, with the help of sculpting, to competently smooth out the edges highlighted in pink?
How, with the help of sculpting, to competently smooth out the edges highlighted in pink? Also how to make bevels at sharp edges also by sculpting? Thanks.
PS: there is cinema 4d sculpting, 3d-coat, sculptris, zbrush.
Answer the question
In order to leave comments, you need to log in
Without retopology, you'll end up with an awfully tight mesh after Zbrush and the like. tools. Such things are done initially with the correct topology - it is called a subdividable model.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question