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Pavel K2014-07-07 12:07:22
3D
Pavel K, 2014-07-07 12:07:22

How to start modeling (pictures inside) models for a 2.5D matrix (bas-relief)?

Greetings!
It became interesting how to start modeling such a model and in what program:
a9e8e0a3bfc44d3681e39ba1584d82f1.JPG8875fa4f9c8c48c8a5da74f7207efeec.JPG
I work in Mudbox, but there are a lot of straight lines and at first glance everything is elementary, but it wasn’t there.
Can eat any methods for such modeling?
Or what would be the easiest way to do this?
Or maybe someone for a certain amount will record a video on such modeling?
Thanks to.

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Yaroslav Golubev, 2014-07-07
@PavelK

Maybe obvious, but ZBrush. There are quite a lot of implicit possibilities for this kind of "sculpting", including for hard-surface modeling.

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