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GlisTiKcFeeD2021-03-08 00:43:12
Unity
GlisTiKcFeeD, 2021-03-08 00:43:12

How to specify UnityEvent in custom inspector?

using UnityEngine;
using UnityEngine.Events;
using UnityEditor;
using UnityEditor.Events;
using UnityEditor.SceneManagement;

[CustomEditor(typeof(MessObj))]
public class SetMessages : Editor
{
    private MessObj MO;

    private void OnEnable()
    {
        MO = (MessObj)target;
    }

    public override void OnInspectorGUI()
    {
        EditorGUILayout.LabelField("Реплики");

        if (MO.messages.Count > 0)
        {
            foreach (Function.Message Mess in MO.messages)
            {
                EditorGUILayout.BeginVertical("Box");

                Mess.message = EditorGUILayout.TextField("Содержание:", Mess.message);
                Mess.TextDelay = EditorGUILayout.FloatField("Скорость текста:", Mess.TextDelay);
                Mess.IsWaitKey = EditorGUILayout.Toggle("Ожидать нажатия кнопки?", Mess.IsWaitKey);
                Mess.FillString = EditorGUILayout.Toggle("Занять всю строку?", Mess.FillString);
                Mess.ClearTextField = EditorGUILayout.Toggle("Очистить поле?", Mess.ClearTextField);
                Mess.CustomTXTSound = (AudioSource)EditorGUILayout.ObjectField("Другой звук текста:", Mess.CustomTXTSound, typeof(AudioSource), true);
                Mess.CustomFont = (Font)EditorGUILayout.ObjectField("Другой шрифт:", Mess.CustomFont, typeof(Font), true);
                Mess.Face = (Sprite)EditorGUILayout.ObjectField("Лицо", Mess.Face, typeof(Sprite), true);
                Mess.ActivateID = EditorGUILayout.IntField("ID вопроса:", Mess.ActivateID);
                EditorGUILayout.LabelField("//0 = отсутсвие вопроса//");

                if (GUILayout.Button("Удалить реплику")) MO.messages.Remove(Mess);

                EditorGUILayout.EndVertical();
            }

            if (GUILayout.Button("Удалить последнюю реплику")) MO.messages.RemoveAt(MO.messages.Count - 1);
        }
        else EditorGUILayout.LabelField("Реплики отсутствуют!");

        if (GUILayout.Button("Добавить реплику", GUILayout.Height(35))) MO.messages.Add(new Function.Message());

        if (MO.questions.Count > 0)
        {
            foreach (Function.Question quest in MO.questions)
            {
                EditorGUILayout.BeginVertical("Box");

                quest.QuestionID = EditorGUILayout.IntField("ID", quest.QuestionID);
                quest.message = EditorGUILayout.TextField("Содержание:", quest.message);
                quest.ChangeOne = EditorGUILayout.TextField("Выбор первый:", quest.ChangeOne);
                //quest.IfChangeFirst = (Что здесь должно быть?); <<---- Нужно чтобы в инспектре можно было указать UnityEvent
                quest.ChangeTwo = EditorGUILayout.TextField("Выбор второй:", quest.ChangeTwo);

                quest.TextDelay = EditorGUILayout.FloatField("Скорость текста:", quest.TextDelay);
                quest.CustomFont = (Font)EditorGUILayout.ObjectField("Другой шрифт:", quest.CustomFont, typeof(Font), true);
                quest.CustomTXTSound = (AudioSource)EditorGUILayout.ObjectField("Другой звук текста:", quest.CustomTXTSound, typeof(AudioSource), true);

                EditorGUILayout.EndVertical();
            }
            if (GUILayout.Button("Удалить последнюю вопрос")) MO.questions.RemoveAt(MO.questions.Count - 1);
        }
        else EditorGUILayout.LabelField("Вопросы отсутствуют!");

        if (GUILayout.Button("Добавить вопрос", GUILayout.Height(35))) MO.questions.Add(new Function.Question());

        if (GUI.changed) SetObjDirty(MO.gameObject);
    }

    public static void SetObjDirty(GameObject obj)
    {
        EditorUtility.SetDirty(obj);
        EditorSceneManager.MarkSceneDirty(obj.scene);
    }
}

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