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there is nothing to learn in the future, sit down and make the game already.
If you make games yourself, then continue to learn game design . It is possible according to books which can be found in Google. And if you can’t google, then you need to learn how to google and work with information in general.
Understand what you want to do in unity. If you are more interested in programming, then continue to study c #, networking, patterns, algorithms, working with git. If it seems to you that you have mastered it enough, you can try to learn something for unity: dotween, unirx , unitask, Zenject, ecs. Perhaps you are interested in rendering, you can read books about the basics of computer graphics, about the pipeline device in unity, shaders. You can repeat the course of linear algebra. If you are interested in the visual component of your future work, you can learn the basics of photoshop and blender, with which you can always make a good prototype. There are a lot of paid and free courses, the only difference is that you have to search and filter the information yourself.
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