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How to read the info of the axes from the steering wheel or gamepad on UE4 and c++?
I'm going to create racing games on PC, more like simulators. I don't know how to interact with the gaming device axis
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Hey! For the gamepad, everything is simple, in ProjectSettings/Input/AxisMappings . Everything related to the Gamepad tab and applies to the XBox and PS4 controller. Cheap steering wheels (from 1200 rubles) are also used as a gamepad. For "real" gaming wheels like Logitech , use the XInput/RawInput plugin (Plugins) or there are several plugins on the UE4 forums to support Logitech axes. If you have experience in C ++ then you may have to write code yourself to integrate various game wheels)
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