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How to implement the main mechanics of HumanFallFlat?
I would like to experiment with this behavior of objects, I don’t even know what to call it, plasticine or something like that. The characters there do not move with the help of ordinary animations and fall somehow wrong, they can stick to the walls and pick up things in the same way. Such mechanics can be implemented on unrealengine and with what help can this be done?
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