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How to put Particle System behind Sprite Unity 2D?
Hello, there is a particle in the form of rain, it overlaps the sprites I need.
I tried to create a canvas and move the particle in front of the sprite, it doesn’t work, I created a child canvas and placed it there, it doesn’t work either.
What can I do to prevent the rain from blocking my sprite?
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The solution was found independently.
Under the particle, I created a canvas with an image, threw everything I needed there, moved the canvas to the desired layer, and repeated the same thing with the particle.
PS: screenshot for a clear explanation, All in is a canvas in which all the sprites I need are stored. If someone does not know, the particle in the inspector, at the very bottom, has a Render section, where you can change the position on the layer.
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