Answer the question
In order to leave comments, you need to log in
How to optimize animations?
Good day to all.
I have a game object in the scene with a rigidbody2d that has isKinematic checked, and also a collider with isTrigger checked. Its transform is controlled by the animator.
If you add, for example, 20 such objects to the scene, you can observe the following picture:
If you turn off their animator or collider, we get:
Google says that the point is that the collider is constantly recreated during animation, since the animator affects the object through transform.
Actually, how should the object be configured correctly?
Answer the question
In order to leave comments, you need to log in
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question