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SKEPTIC2019-10-30 12:15:01
Game development
SKEPTIC, 2019-10-30 12:15:01

How are games protected from piracy now?

How are games protected from piracy now?
Here, for example, how do you protect single story games where you do not need access to the Internet?
Is it always possible to bypass protection?
What is the principle of operation of such protections? What is encrypted there, etc.?

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3 answer(s)
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antonwx, 2019-10-30
@pro100chel

https://ru.wikipedia.org/wiki/Denuvo
Obfuscation, integrity control, protection against connecting debuggers, memory encryption, dynamic loading of a part of the executable file from the activation server, which makes it possible to run the executable only on a certain PC... no one and never you (and no one, except those who work there) ) will not, for obvious reasons
Yes, the only question is the desire, time and qualifications of the cracker

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CityCat4, 2019-10-30
@CityCat4

Is it always possible to bypass protection?

Always. The task of protection is not to prevent hacking at all, but "to hold out for a couple of weeks until the suckers who want to buy first go crazy." And if the protection is held for the first couple of weeks, it is considered good.
Games have long been Big Business. Where piracy is just a part of it, and quite well paid, so she can afford to hire specialists no worse than those who wrote the defense. But putting too much protection on a game usually causes it to glitch for legitimate buyers (because protection is usually attached last). What does this lead to - the user swears, writes to support, swears again, downloads a pirate (which had already been released by that time), swears again - and next time he won’t buy games from this publisher or this series, but wait a bit and download from the tracker .
So it's a double edged sword :D

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Andrew Nodermann, 2019-10-30
@Lucian

Hello, you can always bypass protection, the question is how much time and money resources will be spent on protection and hacking. What you described was done when there was no Internet, now it makes no economic sense, it is better to distribute the game for free and make money on something else, for example, advertising or in-game purchases.

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