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How to prevent an application from using an IPv6 socket?
Freelancer game server (any build) listens on all interfaces. You can connect to it using any IP address that is bound to the host. The game client only supports IPv4. However, if you connect to the server via localhost, the game binds it to IPv6. Sometimes you have to update the list 10 times in order for the server to determine the IPv4 address.
How can I prevent a program from using IPv6?
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