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Traymy2021-01-02 18:32:15
unreal engine
Traymy, 2021-01-02 18:32:15

How to deal with an error when creating a UE4 project?

Encountered an error while creating a c++ project in ue4:

Running D:/программы/UE_4.27/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/GAMEUNREAL ENGEAN 4/MyProject9/MyProject9.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for MyProject9Editor (no existing makefile)
@progress push 5%
Parsing headers for MyProject9Editor
  Running UnrealHeaderTool "D:\GAMEUNREAL ENGEAN 4\MyProject9\MyProject9.uproject" "D:\GAMEUNREAL ENGEAN 4\MyProject9\Intermediate\Build\Win64\MyProject9Editor\Development\MyProject9Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\MATVEY\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
LogInit: Display: Loading text-based GConfig....
Reflection code generated for MyProject9Editor in 9,3775455 seconds
@progress pop
Building MyProject9Editor...
Using Visual Studio 2019 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 9 actions with 12 processes...
  @progress 'Compiling C++ source code...' 0%
  ERROR: Tools.DotNETCommon.Win32ExceptionWithCode (0x80004005): Unable to create process (code 0x00000002)
            ? Tools.DotNETCommon.ManagedProcess.CreateManagedProcessWin32(ManagedProcessGroup Group, String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, Byte[] Input, ProcessPriorityClass Priority) ? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\ManagedProcess.cs:??ப? 401
            ? Tools.DotNETCommon.ManagedProcess..ctor(ManagedProcessGroup Group, String FileName, String CommandLine, String WorkingDirectory, IReadOnlyDictionary`2 Environment, Byte[] Input, ProcessPriorityClass Priority) ? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\ManagedProcess.cs:??ப? 311
            ? UnrealBuildTool.ParallelExecutor.ExecuteAction(ManagedProcessGroup ProcessGroup, BuildAction Action, List`1 CompletedActions, AutoResetEvent CompletedEvent) ? D:\Build\++UE4\Sync\Engine\Source\Programs\UnrealBuildTool\Executors\ParallelExecutor.cs:??ப? 275
         while launching D:\?ணࠬ??\UE_4.27\Engine\Build\Windows\cl-filter\cl-filter.exe -dependencies="D:\GAMEUNREAL ENGEAN 4\MyProject9\Intermediate\Build\Win64\MyProject9Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.txt" -compiler="C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\cl.exe" -- "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\cl.exe"  @"D:\GAMEUNREAL ENGEAN 4\MyProject9\Intermediate\Build\Win64\MyProject9Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch.response" /showIncludes
  @progress 'Compiling C++ source code...' 11%
  @progress 'Compiling C++ source code...' 22%
  [2/9] Default.rc2

And there is an offer to open vs.

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