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Which game engine to choose Unity3D, LibGDX, Unreal Engine?
good!
I decided to get off with flash, because adobe has already scored on flash.
So, I want to try something new. To begin with, I want to try simple 2D games in order to try it out, then there are ideas for something more interesting, but without a backlog of future employment, because there are a lot of my ideas.
Platforms:
Android, iOs, PC, maybe a poppy
plus would like browsers
Unity3D, LibGDX, Unreal Engine - they seem to meet the requirements, although I'm not sure about LibGDX if we consider 3D, but I will need Java in the future (from that I appeared on the list + tried a little Java for android) and if Swift/Object C tramples
Unity3D is interesting because of C#, the syntax is very similar to AS3 and completely unfamiliar with C ++, which is used in Unreal Engine, but its capabilities attract, I have seen a lot of beautiful demos on it. I want everything, but it's not real. Are there people here who used a couple of these engines on real projects, I would like to hear personal experience
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I advise you to start with Unity3D - a large community, many target export platforms, many assets in the assetstore, HTML5 works quite well in the browser.
PS: Here are links to Unity3D tutorials (+ a selection of others).
if you do games for mobile devices, then Unity3D is better
If the bias is on graphics, then UDK wins. If performance (for phones) then the choice is yours.
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