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Neonoviiwolf2016-05-31 11:42:36
Unity
Neonoviiwolf, 2016-05-31 11:42:36

Which game engine to choose Unity3D, LibGDX, Unreal Engine?

good!
I decided to get off with flash, because adobe has already scored on flash.
So, I want to try something new. To begin with, I want to try simple 2D games in order to try it out, then there are ideas for something more interesting, but without a backlog of future employment, because there are a lot of my ideas.
Platforms:
Android, iOs, PC, maybe a poppy
plus would like browsers
Unity3D, LibGDX, Unreal Engine - they seem to meet the requirements, although I'm not sure about LibGDX if we consider 3D, but I will need Java in the future (from that I appeared on the list + tried a little Java for android) and if Swift/Object C tramples
Unity3D is interesting because of C#, the syntax is very similar to AS3 and completely unfamiliar with C ++, which is used in Unreal Engine, but its capabilities attract, I have seen a lot of beautiful demos on it. I want everything, but it's not real. Are there people here who used a couple of these engines on real projects, I would like to hear personal experience

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3 answer(s)
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xmoonlight, 2016-05-31
@Neonoviiwolf

I advise you to start with Unity3D - a large community, many target export platforms, many assets in the assetstore, HTML5 works quite well in the browser.
PS: Here are links to Unity3D tutorials (+ a selection of others).

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Vasily Alexandrov, 2016-06-10
@VasiliAleksandrov

if you do games for mobile devices, then Unity3D is better

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Mage From The Space, 2016-07-14
@Magefts

If the bias is on graphics, then UDK wins. If performance (for phones) then the choice is yours.

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