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How to change the angle of the character (four-legged animal) in a 2d game?
There is a four-legged character in a 2d game, it is necessary that, in accordance with the unevenness of the surface (in ascents and descents), he changes the angle along the z axis. What is the best way to do this?
I move the character using rig2d.velocity= new Vector2(move*mazSpeed, rig2d.velocity.y).
upd: I know how to change the coal, you need something like joints so that it automatically changes the coal in accordance with the unevenness of the surface (in ascents and descents).
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