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How to add a 3d model to the site?
I'm trying to add a 3d planet to a website and rotate it.
I'm using Three.js and a couple of other libraries to download.
But for now, it turns out to run the model only drawn through the browser itself.
I use a local server through openServer.
Here is my HTML:
<canvas id="canvas"></canvas>
<script src='https://unpkg.com/[email protected]/build/three.min.js'></script>
<script src='https://unpkg.com/[email protected]/examples/js/loaders/OBJLoader.js'></script>
<script src='https://unpkg.com/[email protected]/examples/js/controls/OrbitControls.js'></script>
window.onload = function () {
var width = window.innerWidth;
var height = window.innerHeight;
var canvas = document.getElementById('canvas');
canvas.setAttribute('width', width);
canvas.setAttribute('height', height);
var renderer = new THREE.WebGLRenderer({canvas: canvas, alpha: true, antialias: true});
renderer.setClearColor(0x000000, 0);
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000);
camera.position.set(0, 0, 1000);
var light = new THREE.AmbientLight(0xffffff);
scene.add(light)
var OBJECT;
var OBJ_LOADER;
OBJ_LOADER.load('model.obj', (object) => {
object.scale.x = 0.3;
object.scale.y = 0.3;
object.scale.z = 0.3;
object.rotation.x = -Math.PI / 2;
object.position.y = -30;
OBJECT = object;
scene.add(OBJECT);
});
function loop() {
mesh.rotation.y += Math.PI/900;
renderer.render(scene, camera);
requestAnimationFrame(function() {loop();});
}
loop();
}
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