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How promising is the creation of 2D games for mobile phones?
Hello everyone, I'm learning how to create games on the corona sdk. I climbed the freelance section and was surprised that there I didn’t find just a single order for creating games (or something like that). And I had a question: how promising is the creation of 2d games on android and ios
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As I understand it, they write either themselves for their own earnings, or to order through firms, with specialization - toys
Here is a user, from the first cohort habrahabr.ru/company/papabubadiop
If we focus on the wording of the question, then:
it does not matter in 2D or in 3D you work.
QUALITATIVE implementation of the idea is important, and the idea itself too.
Well, if freelancing is not, it is obvious that it is absolutely unpromising.
As written above, there are 2 options:
1. Employment, if there is a constant flow of orders, then you will have a penny to live on.
2. Do it for yourself and upload it to the AppStore, here you need to look for / steal the original idea (or make clones of popular games) that people "grab", otherwise you will be without money, without money at all. Personally, I made a clone of the Cookie Clicker game, which was super popular at that time (browser on a PC). https://itunes.apple.com/ru/app/id723364834 with investments of $3-$4K, it paid off 3-4 times. And still brings $150-$300 a month. But once again I repeat, it was just a super popular topic for 3-4 months. And I just managed to jump into the last car, there were already enough clones in the AppStore.
95% of investors will not invest in game development, and the remaining 5%, if they do, will only be in very cool game manufacturers and then through the purchase of shares.
Igrostroy is a very risky business (because the final result for a businessman is not known), so you should not expect orders to create a game from outside.
Write for yourself and sell on the market yourself.
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