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Game Development: Android or Flash?
Hello!
Please give your opinion, what are the prospects in the casual games industry for a team of a couple of people and practically no budget for:
- Android,
- Flash.
That is, what to choose for learning and development - Java, then Android, or ActionScript 3, then Flash.
At the moment I'm working on PHP, I want to move into game dev, starting with small casual games created with a friend-designer, completely on my own.
Thanks a lot!
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Use the cross-platform library:
LibGDX
Write for android and the application will work for Web, Ios, Desktop.
Andriod - operating system
Flash - (conditionally) programming language
So it's better to rephrase the question: "Creating a game for Android or browsers?"
unity.
The most cross-platform option in the world for games, and one of the highest quality.
Even Blizzard's Hearthstone is written in Unity.
1) Learn what is trending right now.
2) Games on pure Java are not written for android. She has poor performance. C++ is commonly used.
3) There is a chance that while you learn the necessary technology to the level of a casual game, the trend will change.
4) maagames.ru .ru correctly noted. Flash technology. Android - OS. You need to decide on the target audience / platform - browsers (respectively - PCs) or mobile phones. Because the approach to game design is different (if we are talking about a successful project)
Summarizing all of the above: I would advise either c ++ and write for all possible mobile platforms, or c # and then the unit. At least in the next year, these things will not go out of trend.
I would not advise starting with flash, many refuse this technology, for example, Unity has not been supported since 2013.
Unity is a good solution to start.
I am an ardent fan and lover of flash, but I must admit that interest in it is getting weaker, yielding to Unity3D, so if the goal is to study a promising engine, then you should definitely look at unity (C#).
However, if you want to quickly and without any problems make cross-platform games for Android / iOS / web / desktop, then you can look at flash without fear. After all, interest in him simply falls - the technology itself does not get any worse from this. The application is written in AS3 and then compiled into a native mobile or desktop application using Adobe AIR. Well, or you can just publish on a regular web page, like any of the hundreds of thousands of flash games. Benchmarks do not show critical differences in performance.
It is more promising to write games for smartphones - Android/IOS/WM.
And so, if you are a beginner, then start with Unity. Painfully praise him)
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