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Arthur Smirnov2015-01-04 08:15:03
Android
Arthur Smirnov, 2015-01-04 08:15:03

Game Development: Android or Flash?

Hello!
Please give your opinion, what are the prospects in the casual games industry for a team of a couple of people and practically no budget for:
- Android,
- Flash.
That is, what to choose for learning and development - Java, then Android, or ActionScript 3, then Flash.
At the moment I'm working on PHP, I want to move into game dev, starting with small casual games created with a friend-designer, completely on my own.
Thanks a lot!

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8 answer(s)
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Nick Watson, 2015-01-10
@watsonback

Use the cross-platform library:
LibGDX
Write for android and the application will work for Web, Ios, Desktop.

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maaGames, 2015-01-04
@maaGames

Andriod - operating system
Flash - (conditionally) programming language
So it's better to rephrase the question: "Creating a game for Android or browsers?"

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OnYourLips, 2015-01-04
@OnYourLips

unity.
The most cross-platform option in the world for games, and one of the highest quality.
Even Blizzard's Hearthstone is written in Unity.

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GavriKos, 2015-01-04
@GavriKos

1) Learn what is trending right now.
2) Games on pure Java are not written for android. She has poor performance. C++ is commonly used.
3) There is a chance that while you learn the necessary technology to the level of a casual game, the trend will change.
4) maagames.ru .ru correctly noted. Flash technology. Android - OS. You need to decide on the target audience / platform - browsers (respectively - PCs) or mobile phones. Because the approach to game design is different (if we are talking about a successful project)
Summarizing all of the above: I would advise either c ++ and write for all possible mobile platforms, or c # and then the unit. At least in the next year, these things will not go out of trend.

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Alexander Taratin, 2015-01-04
@Taraflex

Flash can be built into apk for arm7 and x86 processors.

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Elizaveta Borisova, 2015-01-04
@Elizaveta

I would not advise starting with flash, many refuse this technology, for example, Unity has not been supported since 2013.
Unity is a good solution to start.

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SeeD, 2015-01-13
@SeeD

I am an ardent fan and lover of flash, but I must admit that interest in it is getting weaker, yielding to Unity3D, so if the goal is to study a promising engine, then you should definitely look at unity (C#).
However, if you want to quickly and without any problems make cross-platform games for Android / iOS / web / desktop, then you can look at flash without fear. After all, interest in him simply falls - the technology itself does not get any worse from this. The application is written in AS3 and then compiled into a native mobile or desktop application using Adobe AIR. Well, or you can just publish on a regular web page, like any of the hundreds of thousands of flash games. Benchmarks do not show critical differences in performance.

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Stas Densis, 2015-04-12
@deenween

It is more promising to write games for smartphones - Android/IOS/WM.
And so, if you are a beginner, then start with Unity. Painfully praise him)

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