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Azretik2014-11-21 06:19:57
Xen
Azretik, 2014-11-21 06:19:57

Error installing XenServer 6.1, 6.2. Will we decide?

My dear =) there was a small problem. When installing XenServer 6.1 and 6.2, an error occurs The decompressor died with signal 2 whilst processing pakage tools-iso.tar.bz2
The system and internal verification of the media itself does not pass by itself, although verification on write successfully completes. The image pumped over and even downloaded 6.2 xenserver. Recorded on CD-R, DVD-R, DVD + R from different manufacturers, to no avail. I didn’t google the solution to this problem =(
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Since there were 3 virtualization servers. I rolled this image to the next one without problems. Indeed, the problem lies somewhere in the hardware. I’ll dig. Thanks for the hint with memory. I didn’t realize = (

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4 answer(s)
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Azretik, 2015-07-14
@azretik

Sorry for such a late answer to this question, but the problem lay in a faulty memory bar, more precisely, it works quite well in some cases, but not always. An additional problem when installing XCP and XenServer is the active parallel port controller. After disabling it in the BIOS, the installation proceeds without excesses, just like the further operation of the virtualization system. The same problem occurs when installing a number of operating systems, for example: OpenMediaVault

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Puma Thailand, 2014-11-21
@opium

It is logical to try usb
It is logical to conduct memtest and cputest

G
GreatRash, 2017-02-22
@my_england_id

Perhaps the isKinematic jackdaw for the wheelbarrow is superfluous. At least not in the tutorial video .
The documentation for the API also sort of hints at .

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Demigodd, 2017-02-22
@Demigodd

In the new Unity, rather than Application.LoadLevel a
using UnityEngine.SceneManagement;
SceneManager.LoadScene("GameOver);
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Game Over is made not by loading a new scene, but by the Pause Menu type, only here it needs to be launched if the player has died.
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And here is the script in the GameOverCanvas script you throw UI Canvas(i.e. GameOverScreen)
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And in the place where the player dies you put GameOver , if the player is DestroyObject then GameOver Cancas set active(true) is opened. There you can also set write a Bool variable( public bool isPaused;) and if (isPaused)
{
GameOverCanvas.SetActive(true);
Time.timeScale = 0f;
}
so that when opening Canvas, the whole scene is paused.
Well, I don’t know, I probably explained everything, if something is not clear, write.

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