Answer the question
In order to leave comments, you need to log in
Does it make sense to make particles in WebGL?
A simple particle in the form of bubbles, an example in the gif I'm attaching
Does it make sense to do this in WebGL? Or just draw on canvas with pure JS?
Perhaps someone will have tips for improving performance or approximate ideas for implementations, I will gladly listen.
PS Immediately I say that the video is not good to use. particles must interact with the user
Answer the question
In order to leave comments, you need to log in
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question