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Can't you use more than 16 textures in a unity graph shader?
The error occurs in the shader graph: Shader error in 'Master': maximum ps_5_0 sampler register index (16) exceeded at line 2458 (on d3d11)
I understand there is a limit on the number of textures (texture samplers)? type more than 16 is impossible? but then how to get around this if there are much more textures in the shader
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