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Are there any good books on Internet Networking for the beginner?
Good day!
At the moment I am developing my own game, I had to learn a lot of technologies, and now in fact there is only one thing left: to understand the principles of the Internet networks. Since my game will use Unity + C#, then, accordingly, I get access to fairly low-level things that I have not encountered before.
Before that, there was a year of experience in front-end development, now I also studied NodeJS, just for the game. When I wrote in NodeJS, everything was quite simple: put a body-parser, accessed the required req.body field and got the data, but this is thanks to the browser and the form tag. I was wondering how you can send / receive data to / from the server, respectively, using C #. It's just some kind of information explosion: Data streams, byte arrays, ResponseStream, RequestStream, NetworkCredentials...
Of all this, I understand only HTTP headers.
Of course, I could just copy the code from Stackoverflow or somewhere else, but I still want to understand the principles of data transfer on the network, well, and some other nuances.
Do you know of any worthwhile resources/books on the subject? Preferably beginner level. Maybe there are even materials related to "Internet solutions" for network game projects?
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