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Android NDK library and high CPU load?
Hello! Compiled one open source audio processing library for Android. Everything works as it should, but the load on the processor is huge (about 80-90%), and besides, it uses libraries like libFlac, libmp3lame, etc., etc., and all of them also decently load percent. Compiling under arm-v7a gave nothing, also about 90% of the load. Question: are there any methods for optimizing such libraries or reducing the load without actually optimizing? As far as I understand, only FFMPEG is optimized for ARM, it has .S files and much more, which actually reduce the load, but I can’t write this for my library :(
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