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OLEG SAVKIN2017-10-02 17:51:34
User interface
OLEG SAVKIN, 2017-10-02 17:51:34

Would you like to complete a self-study plan for a mobile app designer?

Hello gentlemen. I would like to get advice from practicing UX / UI designers, mobile application designers and everyone involved in the creation of mobile applications. But in the beginning, the introductory data:
I am an average print designer (posters, business cards, catalogs - a standard set) and in my spare time slowly studied the design of mobile applications, trained to create simple applications on 3-5 screens and even posted something on the behans( for those who are interested, here is my level for now https://www.behance.net/olegsavkin ). After saving up some money and having a small passive income that keeps my family from starving, I ended up with print design and took myself six months to fully immerse myself in the world of mobile design.
But starting to dig in this direction, I realized that there is so much information on this topic that you can easily drown in it. And besides, my life experience suggests that most of the information is useless for a beginner (I am guided by the Pareto principle - 20% of the information is enough in 80% of cases, 80% of the information is applicable only to 20% of cases) and they will only knock you down from the desired goal - to take the first steps into a profession and at the very least get back on your feet. Having studied the toaster, a little habr, and a few arbitrary articles from Google, I decided, based on my personal impressions of what I read, to draw up a self-study plan for myself.
I would very much like to get advice from already working pros in this field, and those who know the kitchen from the inside - what is superfluous, unnecessary and can be deleted from this list (below), and what should be added?
What I already know and can do:

  1. Composition and color - it's clear that there is no limit to perfection, but the skills gained in the previous profession are quite applicable here and are sufficient for the entry level
  2. Photoshop - I understand that it may not be needed due to the presence of a sketch, but Photoshop will never be superfluous for a designer
  3. Basic level of Sketch proficiency
  4. The basics of typography - what I learned from the books "Live Typography" by Alexandra Korolkova and "Typography and Layout" by Artem Gorbunov. There is also no limit to perfection, but knowledge is enough to start
  5. After Effects - at one time I was fond of motion design. I didn’t reach the heights, but I can easily create a simple shape animation

What to study?:
  1. Guidelines - as I understand it, this is the holy of all saints in the design of mobile applications.
  2. Illustrator - I reproach myself, to my great regret, I used it a little, only to create simple drawings. Needed to create icons for the application. You can’t do this normally in a sketch, but always using ready-made UI Kits is not solid (probably).
  3. Iconography - I think this is a difficult thing, to create simple, concise, neat and informative icons - you need to be a master. "brevity is the soul of wit".
  4. The books most frequently mentioned are: "User Interface. Ilya Birman", "The Art of Elephant Washing", "Don't Make Me Think! Steve Krug", "Psychiatric Hospital in Patient Hands. Alan Cooper", "Interface. Jeff Raskin"
  5. Prototyping - choosing between invision and axure. The first is simple, the second is functional. Is there any industry standard?
  6. UX - there is an opportunity to take courses from netology and skillbox. But will there be duplication of information that I learn in the above books?

What do you think - what from this list is superfluous for a mobile application designer, and what is missing and should be added to the self-study program?

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3 answer(s)
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ujinmalkov, 2017-10-13
@savinoleg

I'm almost the same level. In general, I will say this. Install Sketch and work in it, I got a very good order. Install the Zeplin plugin for yourself, it’s a good thing, just download the program from the site and install it with the plugin in Photoshop or Sketch, you’ll figure out what it is for. Yes, Axure is needed, but it is for non-detailed prototypes. inVision is simple and it's easy to show the finished design and how the app will work. Learn the guidelines. They should be followed, but not strictly necessary, there are simply principles and elements that should be followed. Download the GUI for iOS, this is the official UI Kit from APPLE, also download the same for Android. Take a look and pull elements from there for your applications. It's strange that you didn't really master the Chandelier, although you used to be in the printing industry, you need to master it in a shorter way. That, that you know how to do animation is very good, most people don’t know how to do it, I don’t know how, for example, but I can work with 3D a little and I think this is a plus. Read articles and books specifically on UX, see technical specifications for how they are drawn up and read articles about the stages of application development. My UX is lame and I feel it. Understand the screen sizes, you need to design in 1x i.e. 320x568 for iphone 5rock, 375x667 for 6.7rock. For Android 360x640 and graphics export, respectively, look. Like everything for now. Oh yes, you already made applications, so you already know half of what I wrote. Sorry. But I think I at least wrote something useful to you. look at the terms of reference how they are drawn up and read articles about the stages of application development. My UX is lame and I feel it. Understand the screen sizes, you need to design in 1x i.e. 320x568 for iphone 5rock, 375x667 for 6.7rock. For Android 360x640 and graphics export, respectively, look. Like everything for now. Oh yes, you already made applications, so you already know half of what I wrote. Sorry. But I think I at least wrote something useful to you. look at the terms of reference how they are drawn up and read articles about the stages of application development. My UX is lame and I feel it. Understand the screen sizes, you need to design in 1x i.e. 320x568 for iphone 5rock, 375x667 for 6.7rock. For Android 360x640 and graphics export, respectively, look. Like everything for now. Oh yes, you already made applications, so you already know half of what I wrote. Sorry. But I think I at least wrote something useful to you.

O
oh, 2017-10-02
well @AnneSmith

quite decent design, aces can find fault with trifles, but you will gain it with experience
, I don’t think that there is something superfluous, you will always find something that you don’t know yet, but everything is on the Internet - it’s easy to find and see how it’s done

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vapa, 2017-10-16
@vapa

For a quick start, such a course is suitable, for example - www.jazov.com (own experience) + Netology has a good course on Adobe XD (also from my own experience).
Very good feedback about this master class from colleagues: November 4, Saturday, 11:00-15:30 Master class "Small screen design" Master class by Valentina Filatova, service designer at Sberbank Technology, and Roman Shelekhov, service designer at VTB, dedicated to the peculiarities of designing mobile interfaces.

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