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Why is three.js low FPS?
Hello, I started to learn webGL in particular three.js and ran into a problem!
When adding LensFlares, fps immediately drops to 30, how can I fix this?
Here is a link to the demo
smaple.ru/earth
The entire script is in the main.js file.
If there are knowledgeable people, please help)
I also attach the code from main.js here
(function () {
// INIT CONTAINER
var webglEl = document.getElementById('container');
//
// DETECT webGL
if (!Detector.webgl) {
Detector.addGetWebGLMessage(webglEl);
return;
}
//
// vars
var width = window.innerWidth,
height = window.innerHeight,
mouseX = 0, mouseY = 0,
windowHalfX = window.innerWidth / 2,
windowHalfY = window.innerHeight / 2,
width = window.innerWidth,
height = window.innerHeight,
radius = 0.5,
segments = 32,
rotation = 6,
stats;
// Var Scene
var scene = new THREE.Scene();
//
//
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.bottom = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
// RESIZE FUNCTION
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
webglRenderer.setSize( window.innerWidth, window.innerHeight );
}
window.addEventListener( 'resize', onWindowResize, false );
//
// Var Camera
var camera = new THREE.PerspectiveCamera(45, width / height, 0.01, 1000);
camera.position.z = 2;
//
// Var Render
webglRenderer = new THREE.WebGLRenderer({antialias: true, alpha: true });
webglRenderer.setSize(width, height);
webglRenderer.domElement.style.position = "relative";
webglRenderer.setClearColor( 0x000000 );
webglEl.appendChild(webglRenderer.domElement);
//
// Ambient Light
scene.add(new THREE.AmbientLight(0x070707));
//
// DirectionalLight
var light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(120,10,80);
light.shadowCameraVisible = true;
scene.add(light);
//
// Earth Sphere
var sphere = createSphere(radius, segments);
sphere.rotation.y = rotation;
scene.add(sphere);
//
// scene.add(sun);
var transparentmaterial = new THREE.MeshLambertMaterial( {
color: 0xfff,
shading: THREE.SmoothShading,
opacity: .6, transparent: true } );
transparentmaterial.depthWrite = false;
var sphereGeo = new THREE.SphereGeometry( 1, 5, 5 );
var sun = new THREE.Mesh( sphereGeo,transparentmaterial);
sun.position.x = 65;
sun.position.z = 50;
sun.position.y = 0;
scene.add(sun);
//
// Clouds Sphere
var clouds = createClouds(radius, segments);
clouds.rotation.y = rotation;
scene.add(clouds);
//
// Stars BG
var stars = createStars(90, 64);
scene.add(stars);
//
// OrbitControls
var controls = new THREE.OrbitControls(camera);
controls.enableDamping = true;
controls.dampingFactor = 0.25;
controls.enableZoom = true;
controls.enablePan = false;
controls.rotateSpeed = 0.1;
controls.zoomSpeed = 0.3;
controls.panSpeed = 0.4;
controls.minDistance = 1.3;
controls.maxDistance = 2;
//
// lens flares
var textureLoader = new THREE.TextureLoader();
var textureFlare0 = textureLoader.load( "flare1.jpg" );
var textureFlare2 = textureLoader.load( "flare2.jpg" );
var textureFlare3 = textureLoader.load( "flare3.jpg" );
var textureFlare4 = textureLoader.load( "flare4.jpg" );
var textureFlare5 = textureLoader.load( "flare5.jpg" );
addLight( 22, 0.9, 0.5, 5000, 0, -5000 );
addLight( 22, 0.8, 0.5, 0, 0, -5000 );
addLight( 22, 0.5, 0.9, 5000, 5000, -5000 );
function addLight( h, s, l, x, y, z ) {
var light = new THREE.PointLight( 0xffffff, 0.5, 1000 );
light.color.setHSL( h, s, l );
light.position.set( x, y, z );
scene.add( light );
var flareColor = new THREE.Color( 0xffffff );
flareColor.setHSL( h, s, l + 0.5 );
var lensFlare = new THREE.LensFlare( textureFlare0, 240, 0.0, THREE.AdditiveBlending, flareColor );
lensFlare.add( textureFlare2, 20, 0, THREE.AdditiveBlending );
lensFlare.add( textureFlare5, 312, 0, THREE.AdditiveBlending );
// lensFlare.add( textureFlare3, 22, 0.0, THREE.AdditiveBlending );
lensFlare.add( textureFlare3, 160, 0.6, THREE.AdditiveBlending );
lensFlare.add( textureFlare4, 270, 0.3, THREE.AdditiveBlending );
// lensFlare.add( textureFlare3, 120, 0.7, THREE.AdditiveBlending );
// lensFlare.add( textureFlare2, 870, 0.9, THREE.AdditiveBlending );
lensFlare.customUpdateCallback = lensFlareUpdateCallback;
lensFlare.position.copy( sun.position );
scene.add( lensFlare );
}
// RENDERER
render();
function render() {
requestAnimationFrame(render);
controls.update();
stats.update();
sphere.rotation.y += 0.0003;
clouds.rotation.y += 0.0005;
// clouds.rotation.z += 0.0005;
webglRenderer.render(scene, camera);
}
// FlareUpdate
function lensFlareUpdateCallback( object ) {
var f, fl = object.lensFlares.length;
var flare;
var vecX = -object.positionScreen.x * 2;
var vecY = -object.positionScreen.y * 2;
for( f = 0; f < fl; f++ ) {
flare = object.lensFlares[ f ];
flare.x = object.positionScreen.x + vecX * flare.distance;
flare.y = object.positionScreen.y + vecY * flare.distance;
flare.rotation = 0;
}
object.lensFlares[ 2 ].y += 0.025;
object.lensFlares[ 3 ].rotation = object.positionScreen.x * 0.5 + THREE.Math.degToRad( 45 );
}
//
var loader = new THREE.TextureLoader();
// Creating Functions
function createSphere(radius, segments) {
return new THREE.Mesh(
new THREE.SphereGeometry(radius, segments, segments),
new THREE.MeshPhongMaterial({
map: THREE.ImageUtils.loadTexture('earth.jpg'),
bumpMap: THREE.ImageUtils.loadTexture('bump.jpg'),
bumpScale: 0.001,
specularMap: THREE.ImageUtils.loadTexture('specular.jpg'),
specular: new THREE.Color('#343434'),
})
);
}
function createSun(radius, segments) {
return new THREE.Mesh(
new THREE.SphereGeometry(5, segments, segments),
new THREE.MeshPhongMaterial({
map: THREE.ImageUtils.loadTexture('sun.png'),
emissive: 0xffffff,
transparent: false,
})
);
}
function createClouds(radius, segments) {
return new THREE.Mesh(
new THREE.SphereGeometry(radius + 0.003, segments, segments),
new THREE.MeshPhongMaterial({
map: THREE.ImageUtils.loadTexture('clouds.png'),
transparent: true
})
);
}
function createStars(radius, segments) {
return new THREE.Mesh(
new THREE.SphereGeometry(radius, segments, segments),
new THREE.MeshBasicMaterial({
map: THREE.ImageUtils.loadTexture('galaxy_starfield.png'),
side: THREE.BackSide,
transparent: true,
opacity: 0.3
})
);
}
//
}());
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